﻿using System;
using System.Collections.Generic;

[Serializable]
public class SuitDamage : PropertyBase
{
    public const string key = "SuitDamage_";
    public PropertyValue<object> weaponInjury = new PropertyValue<object>(0,GMConfig.KeyType.AddRandKey + "weaponInjury");
    public PropertyValue<object> bloodSucking = new PropertyValue<object>(0,GMConfig.KeyType.PercentRandKey + "bloodSucking");
    public PropertyValue<object> randDamage = new PropertyValue<object>(0,GMConfig.KeyType.Commond + "randDamage");

    public SuitDamage()
    {
        propertyList.Add(weaponInjury);
        propertyList.Add(bloodSucking);
        propertyList.Add(randDamage);
    }
}